The Gamers of Engineered Society: Part I
The issue of social engineering is vastly important. It is both complex and multifaceted. It is represented in the evolution of human history, and has vestiges reaching into the murky past prior to existing written records of any kind. If one cannot comprehend that human society is engineered by those who would proclaim themselves ultimate authorities of it, they cannot discern the lengths those who lust for power will go to consolidate it.
In the second decade of the twenty first century extensively organized power grabbing isn’t as far-fetched an idea as it used to be, for the majority of westerners at least. The focus in this diatribe involves the perspective and mindset of the power-broker. Namely, it isn’t just a cliché to assert that that those who lust for social, political and economic power, tend to be of a certain Machiavellian disposition that tends to express in a sort of “gaming” mentality.
Power brokers- psychopaths- with vast resources at their disposal, with little in the sense of empathy or moral compass, and with virtually no awareness of existential meaning beyond their own survival and quest for control, are natural “gamers”. I refer to gaming that resembles strategic and tactical warfare, where winners and losers are more like perpetrators and victims, be the game a simulation or harsh reality acting as such.
The above thesis can be understood when described in the form of the real world example of the United States financial system. In this game players seek to accumulate standards of value, otherwise known as commodities, which translate as power over existence. That includes its beings, circumstances and rules of operation.
In more common parlance the goal is to play god, a game that can be quite addictive to a psychopathic personality. That’s a big claim when the system itself poses as nothing more than wealthy folk investing in human productivity.
Regardless of the nature of this game of greed and power, human beings are natural representations of value. They have potential power over themselves and their lives via their creative capacities and resourcefulness. A human being can be a force of change in the world for better or worse. If their value is quantified as a monetary sum, however, then the assumption that the value can be tapped and treated like any other monetary commodity easily follows.
A gaming mentality takes advantage of this, and can also go a long way to dispense with any pesky issues of ethics, justice or humanity for those whose nature is devoid of any kinship or compassion with the rest of life. In this instance the gamer can seek to either tap the “human resource” for themselves, or subvert it. The latter may appear counterintuitive. The gamer from a Machiavellian perspective, nevertheless, can see benefit in doing so because a) human beings are kept from becoming one’s competition, b) it prevents another player from tapping into the human being.
For a more informed context regarding our example I’ve taken refuge in the internet resource I love to hate: google. Anyone interested can reproduce the search and look at the first five hits or so of each word string of the following three cases: 1) straw man all capital letters, 2) corporate personhood, and 3) birth certificate used as collateral.
Conspiracy analysts often lump these three topics together, but there appear to be inconsistencies the many “skeptic” and “debunking” sites on the web love to emphasize. Lumping the topic under one category can throw doubt on the whole thing when an inconsistency pops up. In this case, the “straw man” concept assumes one’s legal/corporate persona can be separated from one’s real person where the establishment laws are concerned. Whether it is fair or not, that separation is not legally recognized.
Yet some think that writing one’s name differently automatically results in separation as if somehow authorities are constrained to act against the interests of the system they serve. In other words, even as they pose things in terms of contracts, analysts act as if the game isn’t rigged, but that people just don’t know the rules.
Let’s place more attention on the concept of legal or corporate persona mentioned above. The gist of it is that although a business is made of human beings who own and operate its courses of action, it can still be presented as an embodiment with legal identity on par with that of a human individual.
The interesting thing is that humans are also given corporate (embodied) legal status, even though they are already individualized. The embodiment/corporate label is then neither truly embodied, nor truly abstract as an ideology or strategic initiative might be. The idea of incorporation appears to me to be a packaging concept to be used however the interests behind the legalese see fit.
This need not be alarming if the motives of those manipulating this conception were fair and just. What makes the deal a gaming system in my view is the third theme. This centers on our birth certificate; the primary document establishing proof of our embodied personhood (that we are registered game pieces). It refers to the certificate as a monetized bank note where the financial system is concerned, at least in the United States..
I had a hard time understanding how this could be, but the US birth certificate document indeed is defined as a bank note. It is not only monetized but used as collateral for bets placed on the New York Stock Exchange. The legalese regarding the incorporation of our identity allows for the convenience of ignoring the moral ramifications as the jargon always takes precedence. It also makes for more efficient book keeping.
All this talk of legal fictions and birth certificates, however, was a bit of a detour to explore the idea of gaming being a primary meme in our society via this prominent example. There is more to be said here. But let’s leave that for the next installment.